Skybox of randomly generated stars and the connections to form random constellations. Utilizing simple graph theory to attempt to mimic the standard western constellations. Meaning to each form is still up to interpretation, much like the stars above us.If no meaning fouund, a new constellation set can be created.
Nasa has a lot of maps. This one takes multiple mars maps in order to create this render. Clouds were custom procedural generation.
Animation of a transition from a mars shader to the terraformed shader. Drivers and values need to be tweeked, but 24 hour turnarounds on the render makes this difficult.
One of my first 'good' attempts at creating a skybox of stars. Tried my best to mimic old Hubble photos in terms of colors (I did some logarithm tricks). Not really happy with it, the twinkling of stars is a bit much and needs to be slowed and toned down.
Space engine has a unique system for importing models. I had this idea for a render, and space engine's bloom on stars is unreplicatable. I do with the moon model was a bit better.
planetary model of the solar system using n-body physics
planetary model using conics
app using android studio and the KRPC library to be able to control a plan in the game Kerbal Space Program. Done with a deadline so everything is buttons, if enough time was given i would figure out how to use the phones built in accelerometer. This was done as a proof of concept and required a lot of work to be done server-side, more than I ever want to do again. Input lag was also a problem (causing bad flying) again due to server side issues.
still in the works, control a craft using text commands, should be horrible to control but thats the idea